Natural Abilities level   Description
Natural Mind 21 +1 Mind each level
Natural Willpower 29 +1 Willpower each level
Natural Resistance  41 +1 Resistance each level
Addition Increase 46 +2 Hp/Mp regeneration
Wizard's Increase 51 +2 Magic each level
Workman's Increase 52 +3 increase to each level increasing Natural abilities
57
Natural Willpower 2 67 +2 increase to Natural Willpower
Magical Divination 71 Increased spell casting rate MP+93
Workman's Addition 81 Increased efficiency of Job Abilities
Grey Efficiency 83 Increased Mind, Attack speed, & Casting speed
Abilities Level AP Description
Enchanter 10 100 Increases Potency of Grey Spells
Secondary 30 110 Increases Stats of Secondary Job
Halik Orion 36 60 High Mp Increase (amount of mp gained increases with job level)
Defensor 42 123 Increases Defence
Decreasor 50 369 Decreases Spell Casting Time
Decreasor 2 67 420 Decreases Spell Casting Time & Attack Time
Spells level Mp Time/Recast Description
Medicate 2 10 1.5    3 Heals a low amount of a targets HP
Guard 6 5 .5      1    Low increase target defense
Earth 10 9 1       3  Hits target with low earth damage.
Confuse 12 15 2       4 Causes confuse
Paralyse 17 31 3       5 Causes paralyse
Wall 21 20 .5      1  Low increase target elemental attack defense
Race Levels Locations Main Attribute Secondary Attribute Weaknesses Attack style
Bat 1-60 Caves, dark areas Night Vision Poison bite Light, Fire Groups
Bird 1-40 High places Flight N/a Fire Solo/Groups
Crab 3-50 Near water Defence increased N/a Fire Solo
Demon 2-99 Everywhere N/a N/a Energy, Pshchics Solo/Groups
Beast 15-90 Everywhere Average Defence Increased Offence Attribute, Psychics Groups/Solo
Wyvern 20-80 Duengeons Complete Fire damage Increased magic resistance Earth,Wind,Thunder Solo
Dragon 30-100 Duengeons Castles Extreme Fire damage Extreme Defence Ice (for some), Water Solo
Orc 13-58 Cold regions Increased Sss Average Axe Light, Fire, Cosmos Groups/Solo
Skeleton 30-91 Everywhere N/a N/a Light, Energy Groups
Ghost 20-68 Duengeons, towns Complete magic (MP) Increased magic offence Light, Energy, Wind Solo/Groups
Vampire 12-100 Castles, cold climates Extreme Sss Increased Psychics & Def. Light, Energy Groups/Solo
Cyborg 2-60 Non Climate areas Complete Defence N/a Lightning, Water Solo/Groups
SeaMonster 20-60 Water Exterme Water defence N/a Fire, lightning Groups/Solo
Stalker 30-100 Everywhere Extreme offence N/a Psychics, Water Solo
Toy 50-70 Duengeons Exterem magic offence N/a All elements Solo/Groups
Scorpion 31-95 Duengeons, Deserts Extreme Defence Extreme Drain Earth, Wind, Water
Nyvette 6-79 Duengeons Extreme Psychics Low magic Energy, Earth Solo/Groups
Dino 20-59 Vast outdoor regions Extreme offence N/a Ice, Water, Wind Solo
Weapon 15-71 Duengeons N/a N/a Light, Lightning Groups/Solo
Energy 20-80 Extremely hot areas Extreme Energy Increased Defence N/a

Solo

 

Mob Name Level(s) Cl. Mob Name Level(s) Job Diety Name Level(s) Class
Celestial Knight 23-28 GSc Celestial Assassin 63-69 GSc Celestial Warlock 36-38 War/Gsc
Castle Guardian 26-30 Kni Castle Knight 61-66 Kni Dominant Quintessence 45-47 Mys/Psi
Granalant 32-37 GSc Tyrant Knight 65-71 Neo Celestial Messanger 55-57 Neo/GSc
Barbarian Knight 35-39 Kni Pryanix 60-70 Psi Divine Centurian Wizard 61-63 War/Gsc
Demon Denouncer 34-37 Neo Seductress Knight 68-74 Mys Celestial Lord 41-43 War/Gsc
Tontaro 31-35 Psi Stalwart 63-71 War Chronical Guardian 53-55 War/Gsc
Shadow Knight 41-45 GSc Celestial Centurian 77-83 GSc Millenium Seraph 70-72 War/Gsc
Darkblade Defender 45-49 Kni Guardian Knight 76-84 Kni Violent Overpowering 82-84 War/Gsc
Graveyard Harvester 42-47 Neo Dark Knight Philisopher 80-84 Psi
Rixtram 41-46 Psi Alain MalGyra 76-73 Mys
Sau DeLix 39-46 Mys Soverign Knight 79-84 Kni  
Unknown Knight 43-47 Kni  
Grey Knight 50-56 GSc  
Sapreyon 52-58 Mys  
Spirit Harvester 53-58 Neo  
Devistator 55-60 Psi
Enchantress Knight 54-58 Mys  
Fatality Enforcer 54-58 Kni  
 
Attribute Description
Accuracy Character's percision at attacking a target through melee, hiting the desired point as hard as possible
Agility Character's counter attack & weapon parry skills
Aim Character's percision at attacking a target from a distance, hiting the desired point as hard as possible
Archery Character's percision & skills with bows & crossbows (& Weapon Peak Skills)
Black Magic Skills Power & efficiency of a character's black magic spells
Casting Directly effects character's casting time 
Charm Scale of ability & probability of a character to control a mob's mind
Cosmic Energy Skills Power & efficiency of a character's Cosmotian skills & abilities
Dagger Character's offensive skills with a dagger ( & Weapon Peak Skills)
Defense How much damage a character will take when attacked by melee, magic etc
Dexterity Determines character's critical hit ratio & how much damage is given by critical
Drop Rate Determines chance of drop & how many items will drop after defeating a mob
Elemental Power & efficiency of character's elemental magic or skills
Evasion Character's skill in dodging melee attacks & escaping from battle (running)
Grey Magic Skills Power & efficiency of a character's grey magic spells
Health Points Measure of character's life by numbers
Intelligence Determines how much HP will be gained when using healing spells, skills, abilities etc
Karate  Power & efficiency of a character in using Karate
Katana Character's offensive skills with a sword ( & Weapon Peak Skills)
Knowledge Power & efficiency of a character's positive status spells, abilities, skills etc
Mind Directly effects character's magical offence, & power/efficiency of negative status spells, abilities, skills etc
Movement How fast a character can walk or run (max speed)
Mystic Swordship Character's offensive skills with a mystic sword ( & Weapon Peak Skills), & mystic sword growth/leveling
Necromancy Determines how much MP will be drained when using necromancy spells
Ninjitzu Power & efficiency of a character's ninjitzu skills
NunChuck Character's offensive skills with a nunchucks( & Weapon Peak Skills)
Offence How much damage a character will dish out in melee or ranged attacks
Psychics Power & efficiency of a character's psychic skills & abilities
Shield Character's efficiency in blocking attacks with a shield
Speed Character's attack speed
Staffing Character's offensive skills with a staff( & Weapon Peak Skills)
Stamina How fast a character's Staming Guage will decrease, how long character's peak time will be
Staming Guage Scale from 0-500 determining the efficiency of character’s overall, extra, or lowered Defense and Offence
Strength

Determines how much weight character can carry, directly effects movement, agility, evasion, & speed

 

 
 
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